package game;

public class BlockFrame {
	public BlockFrame( int[][] f ) {
		frame = f;
	}
	
	public int getWidth() {
		return frame[0].length;
	}
	
	public int getHeight() {
		return frame.length;
	}
	
	public int[][] getFrame() {
		return frame;
	}
	
	public int getAt( int x, int y ) {
		return frame[x][y];
	}
	
	private int[][] frame;
}
